PATCH GRAIN Cloud FX

Example of a patch using the granular engine in real time. Several jitter parameters and a random delay are also useful to create interesting effects.

It contains a grain generator, followed by a filter and finanly a random delay.

Settings

Grain Generator

pitch

Pitch transposition value (in half-tone).

jitter pitch

Amount of Pitch randomization.

grain size

Size of grains.

jitter size

Amount of grain size randomization.

interval

Density of the grain cloud.

jitter interval

Amount of density randomization.

feedback loop

When this parameter is ON the output cloud is reintroduced into the grain engine to amplify the density.

grain envelop

Type of envelope for grains, used in conjunction with env var inlet.

  • Linear ASR,
  • Bezier,
  • Cosine Bell,
  • Hanning,
  • Gaussian.

filter section

on

Activates the filter section.

Q

Filter band width and resonance: small values for large band, high values for narrow band.

type

  • Low pass: only passes low and filters high frequencies.
  • High pass: only passes high and filters low frequencies.
  • Band pass: only passes the frequency band.
  • Low shelf: low shelving filter, boost or cut low frequencies.
  • High shelf: high shelving filter, boost or cut high frequencies.
  • Peaking: peak shelving filter, boost or cut a frequency band.

freq min

Frequency minimum range.

freq max

Frequency maximum range.

DLY random

depth

Delay duration max off the random generator.

speed

Random speediness.

feedback

Feedback of the delay.

stereo width

Stereo field enlargement. Produces an "out of phase" effect.

See also

Edit All Pages