The patch-editor is the place where you create and edit patches.
You can add and combine modules and connect them together with virtual wires.
The structure of a patch can contain non-visible processing, math, or functions as well as interface-design modules.
Next patch in the history list.
Previous patch in the history list.
Indicates the CPU resources used by the patch.
Clears the content of the selected object to make it empty.
Opens a file of the selected object saved previously.
Saves the selected object as a file.
Saves the selected object as a file with a new name.
Reload the selected object from the previously saved file.
Export the selected object (patch, rack or workspace). It saves it normally, but also creates folders where all used audio samples, video and images are exported.
This can be used to share with other users and be sure that no media is missing.
Undo the last operation.
Redo the last operation.
Deletes the selected object.
Copies the selected object in the clipboard.
Deletes the selected object and copies it in the clipboard.
Selects all the elements inside the current object.
Pastes the clipboard in the selected object.
Only if a module is selected in the patch editor.
Recreate the selected module with its default value. It will open again the Query dialog to choose the settings but you will not have to re-link the existing wires.
Name or caption of the object as it appears in its visible interface.
Information or Description about of this object. Useful to remember some details or to share infos with other users.
Shows information about the selected object as an html page.
Opens the info-editor-panel to edit the information content.
Determines if parameters of this object are saved in the preset-panel.
Parameters of the this object can cross faded when you recall a preset in the grid.
Optional setting, does not appear on all objects.
Determines if the the rack or the patch is automaticaly maximized when it's active on the grid and minimized when inactive.
When ON, this object will be randomized when using the randomize command of its patch.
When OFF you cannot use the undo/redo function. This can speed up patching interface on very heavy patches and avoid the saving after each operation.
It's not recommanded to disable it.
Determines if the graphic render engine respond quickly or not, when design settings are
modified inside the patch.
For example when using the physics-engine or if you change any graphical parameters in real time in your patch.
When ON, a graphic engine overload can occur, so activate this option in particular cases, only if you need a fast User Interface response.