Patch Editor Panel

The patch-editor is the place where you create and edit patches.

You can add and combine modules and connect them together with virtual wires.

The structure of a patch can contain non-visible processing, math, or functions as well as interface-design modules.

history next

Next patch in the history list.

history previous

Previous patch in the history list.

cpu

Indicates the CPU resources used by the patch.

Commands

clear

Clears the content of the selected object to make it empty.

open

Opens a file of the selected object saved previously.

save

Saves the selected object as a file.

save as

Saves the selected object as a file with a new name.

reload

Reload the selected object from the previously saved file.

export

Export the selected object (patch, rack or workspace). It saves it normally, but also creates folders where all used audio samples, video and images are exported.

This can be used to share with other users and be sure that no media is missing.

undo

Undo the last operation.

redo

Redo the last operation.

delete

Deletes the selected object.

copy

Copies the selected object in the clipboard.

cut

Deletes the selected object and copies it in the clipboard.

select-all

Selects all the elements inside the current object.

paste

Pastes the clipboard in the selected object.

recreate module

Only if a module is selected in the patch editor.

Recreate the selected module with its default value. It will open again the Query dialog to choose the settings but you will not have to re-link the existing wires.

Settings

name

Name or caption of the object as it appears in its visible interface.

info

Information or Description about of this object. Useful to remember some details or to share infos with other users.

show info

Shows information about the selected object as an html page.

modify info

Opens the info-editor-panel to edit the information content.

saved in preset

Determines if parameters of this object are saved in the preset-panel.

fade preset

Parameters of the this object can cross faded when you recall a preset in the grid.

Optional setting, does not appear on all objects.

show when active on grid

Determines if the the rack or the patch is automaticaly maximized when it's active on the grid and minimized when inactive.

can be randomized

When ON, this object will be randomized when using the randomize command of its patch.

undo enabled

When OFF you cannot use the undo/redo function. This can speed up patching interface on very heavy patches and avoid the saving after each operation.

It's not recommanded to disable it.

fast graphic render

Determines if the graphic render engine respond quickly or not, when design settings are modified inside the patch.
For example when using the physics-engine or if you change any graphical parameters in real time in your patch.

When ON, a graphic engine overload can occur, so activate this option in particular cases, only if you need a fast User Interface response.

See also

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