A section corresponds to a column in the grid and represents part of your song or live performance.
Within each you can decide if it is played in loop, paused at the end, or continue to the next section.
Each sections can have a different tempo, duration, quantization, etc. At the end the grid cursor can jump to a specific section, or a random section.
Sections (as most of the objects in Usine), can receive key, MIDI, OSC assignments to be controlled by external devices.
Displayed caption of the object. Click to enter a new name.
Loop mode of the section.
Number of repetitions of the section before it goes to the next.
Only if loop is set to next section
Duration of the section. Depends on the format used (bars, seconds, etc.).
Time format applied to the duration.
The synchro restarts to the beginning automatically when the section starts.
Tempo of the section:
If no change is chosen, Usine will look into the previous sections
to find the last tempo changes.
In other words when you affect a new tempo it will be available for all next sections.
Sets the tempo of the section.
Only if set tempo = set tempo to
List of bars with their time signature for the cycle. A cycle can be made of several bar with different time signatures, for example:
4/4 4/4 3/4
Represents a cycle of two 4/4 bars and a 3/4 bar, so 11 beats. Allowed time signatures are x/1, x/2, x/4, x/8, x/16.
Moreover, you can define a precise tempo for each bar, for example
4/4=120 3/8=90 7/4=100
The first 4/4 bar will be at tempo=120, the second 3/8 at 90 and so on.
Determines the next section launched at the end:
Sets the next section number
Only when next mode = goto section number
Description of the section. Useful to remember some details or to share infos with other users.
The description appears at the botton of the section.