Grain Sampler with recording possibilities.
Selection of the palying range
zoom with the mouse wheel
Use shift-click to zoom vertically.
You can drop fies directly on the sampler panel as show in the screenshot bellow.
Also open the file list by clicking on the following icon.
Renames the selected object. Alternative to [alt-click] on an interface-design module, or any panel, to change its caption.
Saves the selected object as a file.
Each automation curve will create a corresponding button in the contextual menu. By clicking on this button you will show the curve.
But sometimes common automation curves are created automatically like volume, pan, pitch, etc.
example of sampler curves
General menu commands are:
To create a new point or delete an existing point, [dbl-click] on a line.
Each curves have a set of settings in the curves tab where you can set minimum and maximum values, scale but also curves type.
Use this option to have a graphic smoother curve. Example with the option ON and OFF
Opens the wave editor chosen in the setup-global (audio files only).
Opens the audio-strecth-panel to change the tempo, pitch or length of the current audio sample (audio files only).
Shows the files list.
Audio input flow(s).
Audio output flow(s).
Volume applied to the output.
Plays the sound in reverse mode (backward).
Pitch transposition value (in half-tone).
Plays the file in loop mode until you stop it.
Forces to restart from the beginning, on play or on activation of the patch.
Plays the file.
Only when the play loop is OFF.
Stops the file.
Only when the play loop switch is OFF.
Determines what happens when the sample or MIDI sequence reach it's end:
Sends a 1 value when the module is playing. 0 otherwise.
Sends 1 value each time the current file is starting or re-starting.
Works properly only when loop mode = synchro.
Activates the input sound recording. (sampling) The duration of the recorded sound cannot exceed 1200 seconds.
Clears the recorded sound.
Set the maximum size (duration) of the recorded sample (in seconds). Try to keep this value to the minimum you need.
Saves the recorded sound on the hard disk, automatically with a random filename. Useful for automatic save processing. The saved file is automatically added to the file list.
Saves the recorded sound on the hard disk, but asks the user for a file name. The saved file is automatically added to the file list.
Displays the recording position.
File number combobox.
The numerical value corresponds to the selected file number in files list.
Gets the number of files in the list.
Length in ms of the selected file.
Gets the number of audio channels of the selected file.
Start reading position.
End reading position.
the file is read between the start and end position
Sets or gets the current reading position.
Selects the next file in the list.
Selects the previous file in the list.
Random selection of a file in the list.
Gives only the name of the file, without the path and extension.
Gives the full name of the file, included the path.
Set this value with a filename to add a new file in the list (this applies to the sampler, video player and piano roll).
Input to set the file list with a comma-text.
For example ''"c:samplesfile 1.wav","c:samplesfile 2.wav","c:samplesfile 3.wav"'' will set the file list to
Clear the sample list. When you press saverand or savename the recorded file is automatically added to the sample list. With the clear list button you can clear the list directly.
Waveform array to display (see panel-wave-display).
Display area start of the sample when using the zoom.
Display area end of the sample when using the zoom.
Get or set the total number of markers created. Can be used to clear the markers (set it to 0).
Array which contains the markers position: the length of the array is the total number of markers. Each element is the value of their respective position (from 0..100%).
Button to insert a new marker at the current position.
Clear all existing markers.
When the value changes, goes directly to nth marker. if the value is -1, does nothing.
When the value changes, goes to the next marker.
When a goto marker is done, the selection area of the sample becomes the marker area.
Get the index of the current marker.
Get the caption of the current marker.
Output value of the user curve. Can be used to synchronize processing with the current sample. example of a user curve in an oscilloscope
Grain size (duration) in ms. For small sizes, you obtain a good sound resolution but it creates audio artifact's. For normal utilization set it to 30-50 ms.
for performance reasons, the grain size is always multiple of Current Bloc Size (which is generally 128).
Speed percent of the original.
Speed assignation mode:
determines the shape of grains see Window-function.
Choose here a prefix added to the sample file name for random save option.
Choose here a directory used for random save option.
Automatically add the saved sample to the sample list.
Determines if Usine, to save random file, use a long filename or a only the prefix.
Use a background processing for the recording.
Automatically play the file after the recording.
Automatically normalize the record file.
Sends the record file by e-mail to the mail address.
Click to enter an e-mail address.
Determines if parameters of this object are saved in the preset-panel.
Parameters of the this object can cross faded when you recall a preset in the grid.
Optional setting, does not appear on all objects.
When ON, this object will be randomized when using the randomize command of its patch.
When ON, this object will be reseted to its default value when using the reset command of its patch.
Save the complete list of samples in the preset.
Dangerous option, use with care.
Activates the zero crossing option to avoid clicks when the start & end parameters are modified. This option works also during the recording process.
If you use the Sampler module to record data's, disable this option.
Wave file location:
Determines how the file is added to the list of samples when it is dropped onto the sampler:
Normalize the audio file when loaded in memory.
Uses a better quality engine.
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