In this tutorial you'll discover how patching is made simple in Usine. A simple sampler with creative and synchronized modulations will be used as example.
In this video you'll see how to:
What is a Patch?
A Patch is like a building kit where you can add and combine modules (the smallest part within the Usine hierarchy) and connect them together with virtual wires.
The structure of a patch can contain non-visible processing, math, or functions as well as interface-design objects such as knobs, faders, buttons, etc.
A Patch consists of two things:
- The underlying patch structure which is visible in the patch-editor.
- The visible design objects in the control-panel.
A simple reverb patch structure
control-panel of the reverb patch
A patch has its own preset-panel to memorize its state.