Tutorial : Patching made simple

In this tutorial you'll discover how patching is made simple in Usine. A simple sampler with creative and synchronized modulations will be used as example.

In this video you'll see how to:

  • Create a patch with the integrated template engine,
  • Search modules in the browser and get help,
  • Discover a huge collection of modules covering a large range of applications: design, data (steps, random, lfo), synchro and math for experts.
  • Use the [shift-ctrl] for multi-wiring
Video : Patching made simple

What is a Patch?

A Patch is like a building kit where you can add and combine modules (the smallest part within the Usine hierarchy) and connect them together with virtual wires.

The structure of a patch can contain non-visible processing, math, or functions as well as interface-design objects such as knobs, faders, buttons, etc.

A Patch consists of two things:

  1. The underlying patch structure which is visible in the patch-editor.
  2. The visible design objects in the control-panel.

A simple reverb patch structure

control-panel of the reverb patch

A patch has its own preset-panel to memorize its state.

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